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Virtual studio set background
Virtual studio set background







virtual studio set background
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Well, compared to most of what’s out there, Valve’s SteamVR Tracking system is affordable, easy to set up, fairly precise, and dang cheap. Of course, there’s plenty of positional tracking technologies that have been used in the film space for decades at this point… so why would HTC be getting into the game? 'Wands Alliances' is a 3v3 Spellcasting Battle Arena Coming Soon to Quest 2īeyond camera tracking, accurate position tracking in production can be used to track props, actors, and more, which makes them more easily replaced or altered in post-production. If shooting against an LED wall (a large panoramic display that shows background imagery rendered in real-time at the time of filming), you need to know the precise position of the real camera in order to have the background imagery move realistically in real-time. Instead of manually aligning the real shot against CGI elements, the virtual camera can be easily aligned to the real camera to keep everything in sync. In the first case, precisely capturing the movement of the camera makes like much easier in post-production when CGI comes into play. Positional tracking is hugely important in virtual production, especially for tracking cameras, whether you’re shooting entirely against a green-screen or an LED wall. This is bolstered by the ‘Timecode’ and ‘Genlock’ readouts on the box’s display, which are commonly used to keep film and audio equipment in perfect sync. Why might you want such a thing? Virtual production-using mixed reality-like technologies for shooting film productions-is the obvious answer.

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And while the DisplayPort, HDMI, and three USB ports might suggest this is a compact PC that can handle its own VR rendering, other hints point toward a less powerful, purpose-built control device for detecting, capturing, and relaying the position of the trackers. The small box clearly has a display which shows that it can detect three Vive Trackers and four SteamVR Tracking base stations. The new product was shown pictured essentially in full, which gives us some strong hints about what it will do. Original Article (April 18th, 2022): HTC’s Vive brand has been exclusively focused on XR technologies, but late last week the company teased a new Vive product that is likely more tangential to the XR space than part of it.

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Check out the official event website here. The company is also demoing VIVE Mars CamTrack at the FMX conference in Stuttgart, Germany, from May 3-5. HTC also dropped a video showing Mars CamTrack in action, featuring testimonials from Ryan Connolly of Film Riot, Norman Wang from Glassbox Technologies, Sam Gorski of Corridor Digital, and Paul Hamblin of Treehouse Digital.

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To learn about the full list of parts, check out the product website here. Outside of the the Mars production box itself, the package also includes three mounts (named Rover), two SteamVR 2.0 Base stations, and two VIVE Tracker (3.0).

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The early bird pre-order includes a $200 redeem code for Glassbox Technologies professional virtual camera, DragonFly, the company says in a blog post.

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Update (April 26th, 2022): HTC announced its VIVE Mars CamTrack is ready for pre-order, priced at $5,000. Called Vive Mars CamTrack, the box is appealing to filmmakers looking for an easy way of integrating Vive Trackers into their productions by shrinking complicated workflow into a compact box. HTC teased a new Vive product last week which aims to leverage the company’s Vive Trackers for virtual productions.









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